3,804 research outputs found

    Disruptive Strategies for Removing Drug Discovery Bottlenecks

    Get PDF
    Drug Discovery is shifting focus from the industry to outside partners and in the process creating new bottlenecks, suggesting the need for a more disruptive overhaul. Technologies like high throughput screening (HTS) have moved to a larger number of academic and institutional laboratories in the US, with little apparent coordination or consideration of the outputs and creating a translational gap. While there have been collaborative public private partnerships in Europe to share pharmaceutical data, the USA has lagged behind. Sharing precompetitive computational models may be the next frontier to provide more confidence in the quality of the leads produced and attract investment. We suggest there needs to be an awareness of what research is going on in the screening centers, more collaboration and coordination. These efforts will shift the focus to finding the best researchers to fund and require a rethink of how to reward their collaborative efforts

    Reeling Roosters and Dancing Ducks: Celtic Mouth Music

    Get PDF

    Examining the Effects of Disabilities on VR Usage and Accessibility Issues for Persons with Disabilities

    Get PDF
    Virtual Reality (VR) is an emerging technology that’s popularity has been increasing at a yearly rate. Despite this, concerns about the accessibility of VR devices are ever-growing as many users struggle to use the technology, especially users with disabilities. This study analyses how different types of disabilities affect how often a user uses VR and any associated re-occurring difficulties that are related to specific types of disability. To do this, a previous survey regarding VR accessibility run by Disability Visibility Project and ILMxLAB is examined. In this survey, 79 participants who identify as having a disability answered questions related to their experience of using VR. In this study, the results from the survey are sorted into six different categories representing their types of disability (Visual, Auditory, Lower body, Upper body, Hands, Cognitive). Using a mixed methodology, the data from the survey is tested using logistic regression – to test the relationship between disability and usage, while content analysis is used to examine specific difficulties the participants wrote about in the open-ended questions. Results showed that participants with a visual disability were 90% less likely to use VR at least once a month when compared to users with motor, auditory or cognitive disabilities. No correlation could be confirmed between the other five categories and VR usage. Also highlighted were 25 difficulties that appeared in three or more participants’ open-ended question responses. These difficulties highlight barriers that people with disabilities regularly face (such as not being able to stand, read text or require subtitles) which should be considered in VR development to make the technology more accessible
    • 

    corecore